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Castlevania circle of the moon secrets
Castlevania circle of the moon secrets













castlevania circle of the moon secrets

castlevania circle of the moon secrets

Every room has a ton of doors, some of which lead to dead ends, some of which lead to upgrades, and a rare few which lead to save rooms. This time I found the save point in a path which I hadn’t taken before, because the game doesn’t indicate in any way which path is best to take.

castlevania circle of the moon secrets

I hadn’t run into any save points yet, so I had to create a whole new save and sit through two minutes of unskippable cutscene once again. I think that the power only activated after I’d collected a second card, although I couldn’t switch between these cards, and they were in separate parts of the menu for reasons I don’t know.įive minutes into playing, I ran into a mini-boss and got my ass kicked. The L button did nothing until I tried it later in the level, and it gave me a very powerful flaming whip. There was no option for weapons in the equipment menu. However, I picked up a knife, and R didn’t make me throw it. There’s a DSS section in the menu, but when I tried clicking on a card, I was redirected to the start menu.īy checking the controls section, I found that DSS is used with L, and weapons are used with R.

CASTLEVANIA CIRCLE OF THE MOON SECRETS HOW TO

However, one of the first enemies drops a “DSS card,” and the game in no way suggests how to use it. This is forgivable because there are only so many buttons on the GBA, and the game isn’t especially complicated. Because I have to hold the A button to control the height of my jump, timing the press of the B button is awkward and annoying.Īt the start of the game, I was given no information whatsoever on how to play. To attack these, I must hit the B button before reaching the apex of my jump, so that I’m at the crest of my jump when the whip activates. What makes the delay a pain in the ass is that there’s a lot of flying enemies, and enemies on the ceiling. There are elements of timing with some enemies, but they don’t necessitate the whip delay to be difficult. Ground enemies attack slowly, and never rush the player in such a way as to necessitate lightning-quick decisions. Timing the whip in Circle of the Moon (going on my experience playing up to the first boss) is not difficult, but merely annoying. This reminded me of Egoraptor’s Sequelitis video about Castevania II: Simon’s Quest, wherein he criticized the delay on the whip because it didn’t fit with the more streamlined combat of the game, compared to the densely calculating combat of the first game. Like in the early Castlevania games, the whip has a delay on it, so that there’s a split-second between hitting the B button and the actual use of the attack. It’s not just that the movement speed is slow, but the sprite itself looks like it’s taking its sweet time, even though I’m supposed to be urgently finding my way up the Castle to save my mentor and kill Dracula. Right off the bat, the first thing I noticed is that my character moves slow as fuck. I decided to start with the first one, Circle of the Moon, and go from there. All three Castlevania games for the GBA are listed high on the console’s best-of lists, with Aria of Sorrow being the most popular. I wanted to check out Castlevania, not starting with Symphony of the Night, but picking a game that that’s somewhat well-liked. I’ve also played the Castlevania-inspired Touhou doujin game Koumajo Densetsu at some length.

castlevania circle of the moon secrets

I’ve played a few hours of Portrait of Ruin and a few minutes of Symphony of the Night. Before I begin: I’ve never played a Castlevania game at length.















Castlevania circle of the moon secrets